April 3, 2008

Casual Gaming: Super Smash Bros: Brawl (Wii)
There were sandwiches and you missed them.

Club news:
-In North Avenue, there will be a SSBM tournament at 7 PM on  Friday, April 11th.  Free for ESP members and North Ave. residents. Prizes???
-Computing Expo: April 7th, 3-5 PM in Klaus.  Recruiting.  Go if you're interested in a job in the field.  Bring a laptop, you queers.
-Relay for Life - Guitar Hero: April 11th. Big field over by the CRC (assuming no rain), otherwise it will be on the track in the CRC.  Starts around 7 PM.
-www,sggamegt.com
-Saturday development sessions are still going on.  1-6 in CoC 104.

Review: Sin and Punishment (Wii virtual console), by Stephen Hilber
-Japanese import for the N64.  Made by Treasure, creator of other games such as Dynamite Heavy and Ikaruga.  Rail shooter.  Never released in America because Japan hates profit.
-This features that girl/guy from the assist trophy in Brawl.  You know, the hot chick with the short-shorts who's actually a dude.
-Who is this little girl talking to me?
-The game is basically about killing as many things as possible throughout the level.
-Like most Treasure shooters, it ramps up in difficulty very quickly.
-Level design is well done, and there are about 30 different bosses, all of which are supposedly very interesting and fun to fight.  Everything else is basically just a warm-up to that.
-There's a story, but it's forgettable.
-Fun to play, relaxing in that it lets you just get to the killing.
-How does this hold up today?  It hasn't really lost any of its "fun factor," despite the graphical quality.  Of course, we've kind of reached the stage where the graphics are so bad that they're tolerable in a retro sort of way.  Worth the $12 to buy it.

Everyone who didn't show up to this meeting is horrible.